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// graphics.c
#include <raylib.h>
#include <stdint.h>
#include <stdio.h>
#include "graphics.h"
#include "common.h"
void init_graphics(uint32_t x, uint32_t y, const char* title)
{
InitWindow(x, y, title);
SetTargetFPS(60);
}
void close_graphics(void)
{
CloseWindow();
}
void begin_graphics_drawing(void)
{
BeginDrawing();
}
void end_graphics_drawing(void)
{
EndDrawing();
}
void clear_graphics(const Color color)
{
ClearBackground(color);
}
void draw_graphics_object(const object_t* obj)
{
const Color color = obj->color;
if(!obj->registered) return;
Vector2 pos = obj->pos;
switch(obj->obj_type) {
case SHAPE_CIRCLE:
DrawCircleV(pos, obj->size_x/2.0f, color);
break;
case SHAPE_SQUARE:
DrawRectangleV(
(Vector2){pos.x - obj->size_x/2, pos.y - obj->size_y/2},
(Vector2){obj->size_x, obj->size_y}, color);
break;
case SHAPE_RECTANGLE:
DrawRectangleV(
(Vector2){pos.x - obj->size_x/2, pos.y - obj->size_y/2},
(Vector2){obj->size_x, obj->size_y}, color);
break;
}
}
void draw_graphics_objects(const object_t* world, uint32_t count)
{
for (uint32_t iter = 0; iter < count; iter++)
{
if(world[iter].registered) draw_graphics_object(&world[iter]);
}
}
void draw_graphics_info(uint32_t objs)
{
char buffer[128];
snprintf(buffer, sizeof(buffer), "FPS: %d", GetFPS());
DrawText(buffer, 10, 10, 20, BLACK);
snprintf(buffer, sizeof(buffer), "OBJ: %d/%d", objs, MAX_OBJECTS);
DrawText(buffer, 10, 35, 20, BLACK);
DrawText("ESC: Exit", 10, 60, 20, BLACK);
DrawText("R: Random velocity", 10, 85, 20, BLACK);
DrawText("G: Random gravity", 10, 110, 20, BLACK);
DrawText("C: Clear screen", 10, 135, 20, BLACK);
DrawText("RCLICK: Push object", 10, 160, 20, BLACK);
DrawText("LCLICK: Add object", 10, 185, 20, BLACK);
DrawText("1: Spawn Circle", 10, 210, 20, BLACK);
DrawText("2: Spawn Square", 10, 235, 20, BLACK);
DrawText("3: Spawn Rectangle", 10, 260, 20, BLACK);
}
bool should_close_graphics(void)
{
return WindowShouldClose();
}
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