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// graphics.c
#include <raylib.h>
#include <stdint.h>
#include "graphics.h"
#include "math.h"
void init_graphics(uint32_t x, uint32_t y, const char* title)
{
InitWindow(x, y, title);
SetTargetFPS(60);
}
void close_graphics(void)
{
CloseWindow();
}
void begin_graphics_drawing(void)
{
BeginDrawing();
}
void end_graphics_drawing(void)
{
EndDrawing();
}
void clear_graphics(const Color color)
{
ClearBackground(color);
}
void draw_graphics_object(const object_t* obj, Color color)
{
if(!obj->registered) return;
Vector2 pos = obj->pos;
switch(obj->type) {
case OBJECT_CIRCLE:
DrawCircleV(pos, obj->size_x, color);
break;
case OBJECT_SQUARE:
DrawRectangleV(
(Vector2){pos.x - obj->size_x/2, pos.y - obj->size_y/2},
(Vector2){obj->size_x, obj->size_y}, color);
break;
case OBJECT_RECTANGLE:
DrawRectangleV(
(Vector2){pos.x - obj->size_x/2, pos.y - obj->size_y/2},
(Vector2){obj->size_x, obj->size_y}, color);
break;
}
}
void draw_graphics_objects(const object_t* world, uint32_t count, Color color)
{
}
void draw_graphics_info(uint32_t fps, uint32_t objs, uint32_t max_objs);
bool should_close_graphics(void);
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