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// common.h
#ifndef COMMON_H
#define COMMON_H
#include <stdint.h>
typedef uint_least8_t u8;
typedef int_least8_t i8;
typedef uint_least16_t u16;
typedef int_least16_t i16;
typedef uint_least32_t u32;
typedef int_least32_t i32;
/* #define SHAPE_ENUM_SIZE 4 */
/* typedef enum { */
/* SHAPE_CIRCLE, */
/* SHAPE_SQUARE, */
/* SHAPE_RECTANGLE, */
/* SHAPE_TRIANGLE */
/* } shape_t; */
typedef struct {
Color color;
float elast;
float frict;
float angle_vel;
float inertia;
Vector2 angle;
Vector2 pos;
Vector2 pos_prev;
Vector2 vel;
bool grabbed;
bool registered;
float mass;
Vector2* vertices;
Vector2* edges;
} object_t;
// settings
// UI
#define SCREEN_TITLE "physics"
#define WINDOW_X 1250
#define WINDOW_Y 1000
// physics
#define MAX_OBJECTS 100
#define FORCE_RESITUTION_DEFAULT 0.8f
#define FORCE_GRAVITY_DEFAULT 1000.0f
#define FORCE_LINEAR_DAMPING_DEFAULT 0.995f;
#define ARR_LEN(arr) (sizeof(arr)/sizeof(arr[0]))
#define RANDOM_SHAPE() ((shape_t)(GetRandomValue(0, SHAPE_ENUM_SIZE - 1)))
#define RANDOM_COLOR() ((Color) { \
GetRandomValue(0, 255), \
GetRandomValue(0, 255), \
GetRandomValue(0, 255), \
255 \
})
#endif // COMMON_H
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