// physics.h #ifndef PHYSICS_H #define PHYSICS_H #include #include #include "common.h" void init_physics(object_t* world, uint32_t max_objs); bool check_collision(object_t* obj1, object_t* obj2); void update_physics(object_t* world, uint32_t objs_count, float gravity, float dt); void clear_all_physics(object_t* world, uint32_t* count); #endif // PHYSICS_H