// main.c #include #include #include #include #include #include "common.h" #include "graphics.h" #include "physics.h" void physics_init(void) { InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE); SetTargetFPS(60); } void physics_close(void) { CloseWindow(); } void physics_draw_info() { char buffer[128]; snprintf(buffer, sizeof(buffer), "FPS: %d", GetFPS()); DrawText(buffer, 10, 10, 20, BLACK); /* snprintf(buffer, sizeof(buffer), "OBJ: %d/%d", objects, MAX_OBJECTS); */ /* DrawText(buffer, 10, 35, 20, BLACK); */ DrawText("ESC: Exit", 10, 60, 20, BLACK); DrawText("R: Random velocity", 10, 85, 20, BLACK); DrawText("G: Random gravity", 10, 110, 20, BLACK); DrawText("C: Clear screen", 10, 135, 20, BLACK); DrawText("RCLICK: Push object", 10, 160, 20, BLACK); DrawText("LCLICK: Add object", 10, 185, 20, BLACK); } int main(void) { bool should_run = true; // physics related object_t objects[MAX_OBJECTS]; float force_resitution = FORCE_RESITUTION_DEFAULT; float force_gravity = FORCE_GRAVITY_DEFAULT; float force_linear_damping = FORCE_LINEAR_DAMPING_DEFAULT; physics_init(); while(!WindowShouldClose() && should_run) { BeginDrawing(); ClearBackground(WHITE); physics_draw_info(); EndDrawing(); } physics_close(); return EXIT_SUCCESS; }