/** * @file common.h * @brief Functions and values used throughout most files * @date 2026-04-27 */ #ifndef COMMON_H #define COMMON_H #include #include #include #include #define MIN_VERTICES 3 #define MAX_VERTICES 16 #define MIN_EDGES 3 #define MAX_EDGES 16 // how many times to run update_physics per frame // should be balanced between accuracy and CPU load, the higher // the number the more resource-intensive it is #define ITER_PER_FRAME 8 // settings // UI #define SCREEN_TITLE "physics" #define WINDOW_X 1250 #define WINDOW_Y 1000 // physics #define MAX_OBJECTS 100 #define FORCE_RESITUTION_DEFAULT 0.7f #define FORCE_GRAVITY_DEFAULT 1000.0f #define FORCE_LINEAR_DAMPING_DEFAULT 0.995f #define ARR_LEN(arr) (sizeof(arr)/sizeof(arr[0])) #define RANDOM_COLOR() ((Color) { \ GetRandomValue(0, 255), \ GetRandomValue(0, 255), \ GetRandomValue(0, 255), \ 255 \ }) typedef uint_least8_t u8; typedef int_least8_t i8; typedef uint_least16_t u16; typedef int_least16_t i16; typedef uint_least32_t u32; typedef int_least32_t i32; typedef struct { Color color; float elast; // restitution float frict; float angle; float angle_vel; float mass; float inertia; Vector2 pos; Vector2 pos_prev; Vector2 vel; Vector2 vertices[MAX_VERTICES]; Vector2 local_vertices[MAX_VERTICES]; Vector2 edges[MAX_EDGES]; float line_thickness; u32 vertex_n; // number of vertices u32 edge_n; // number of edges bool grabbed; bool registered; } object_t; #endif // COMMON_H