// common.h #ifndef COMMON_H #define COMMON_H #include typedef uint_least8_t u8; typedef int_least8_t i8; typedef uint_least16_t u16; typedef int_least16_t i16; typedef uint_least32_t u32; typedef int_least32_t i32; #define SHAPE_ENUM_SIZE 3 typedef enum { SHAPE_CIRCLE, SHAPE_SQUARE, SHAPE_RECTANGLE } shape_t; typedef struct { Color color; float elast; // Vector2 force; float frict; Vector2 pos; Vector2 pos_prev; Vector2 vel; bool grabbed; bool registered; float mass; float size_x; float size_y; shape_t obj_type; } object_t; // settings // UI #define SCREEN_TITLE "physics" #define WINDOW_X 1250 #define WINDOW_Y 1000 // physics #define MAX_OBJECTS 100 #define FORCE_RESITUTION_DEFAULT 0.8f #define FORCE_GRAVITY_DEFAULT 1000.0f #define FORCE_LINEAR_DAMPING_DEFAULT 0.995f; #define ARR_LEN(arr) (sizeof(arr)/sizeof(arr[0])) #define RANDOM_SHAPE() ((shape_t)(GetRandomValue(0, SHAPE_ENUM_SIZE - 1))) #define RANDOM_COLOR() ((Color) { \ GetRandomValue(0, 255), \ GetRandomValue(0, 255), \ GetRandomValue(0, 255), \ 255 \ }) #endif // COMMON_H