// common.h #ifndef COMMON_H #define COMMON_H #include typedef uint_least8_t u8; typedef int_least8_t i8; typedef uint_least16_t u16; typedef int_least16_t i16; typedef uint_least32_t u32; typedef int_least32_t i32; typedef struct { float x; float y; } Vec2d; // settings // UI #define SCREEN_WIDTH 800 #define SCREEN_HEIGHT 600 #define SCREEN_TITLE "physics" // physics #define MAX_OBJECTS 100 #define FORCE_RESITUTION_DEFAULT 0.8f #define FORCE_GRAVITY_DEFAULT 1000.0f #define FORCE_LINEAR_DAMPING_DEFAULT 0.995f; typedef enum { SHAPE_CIRCLE, SHAPE_SQUARE, SHAPE_RECTANGLE } shape_t; typedef struct { shape_t type; Vec2d pos; Vec2d vel; Vec2d acc; float width; float height; Color color; } object_t; #endif // COMMON_H