/** * @file common.h * @brief Functions and values used throughout most files * @date 2026-04-27 */ #ifndef COMMON_H #define COMMON_H #include typedef uint_least8_t u8; typedef int_least8_t i8; typedef uint_least16_t u16; typedef int_least16_t i16; typedef uint_least32_t u32; typedef int_least32_t i32; typedef struct { Color color; float elast; float frict; float angle_vel; float inertia; Vector2 angle; Vector2 pos; Vector2 pos_prev; Vector2 vel; bool grabbed; bool registered; float mass; Vector2* vertices; Vector2* edges; float line_thickness; u32 vertex_n; // number of vertices u32 edge_n; // number of edges } object_t; // settings // UI #define SCREEN_TITLE "physics" #define WINDOW_X 1250 #define WINDOW_Y 1000 // physics #define MAX_OBJECTS 100 #define FORCE_RESITUTION_DEFAULT 0.8f #define FORCE_GRAVITY_DEFAULT 1000.0f #define FORCE_LINEAR_DAMPING_DEFAULT 0.995f; #define ARR_LEN(arr) (sizeof(arr)/sizeof(arr[0])) #define RANDOM_COLOR() ((Color) { \ GetRandomValue(0, 255), \ GetRandomValue(0, 255), \ GetRandomValue(0, 255), \ 255 \ }) #endif // COMMON_H