// common.h #ifndef COMMON_H #define COMMON_H #include typedef uint_least8_t u8; typedef int_least8_t i8; typedef uint_least16_t u16; typedef int_least16_t i16; typedef uint_least32_t u32; typedef int_least32_t i32; // settings // UI #define SCREEN_TITLE "physics" #define WINDOW_X 1250 #define WINDOW_Y 1000 // physics #define MAX_OBJECTS 100 #define FORCE_RESITUTION_DEFAULT 0.8f #define FORCE_GRAVITY_DEFAULT 1000.0f #define FORCE_LINEAR_DAMPING_DEFAULT 0.995f; typedef enum { SHAPE_CIRCLE, SHAPE_SQUARE, SHAPE_RECTANGLE } shape_t; #endif // COMMON_H