aboutsummaryrefslogtreecommitdiffstats
path: root/src/physics.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/physics.c')
-rw-r--r--src/physics.c61
1 files changed, 32 insertions, 29 deletions
diff --git a/src/physics.c b/src/physics.c
index cbcc977..14d786a 100644
--- a/src/physics.c
+++ b/src/physics.c
@@ -7,51 +7,54 @@
void init_physics(object_t* world, uint32_t max_objs)
{
- for(uint32_t iter = 0; iter < max_objs; iter++) world[iter].registered = false;
+ for(uint32_t iter = 0; iter < max_objs; iter++) {
+ world[iter].registered = false;
+ world[iter].grabbed = false;
+ }
}
-void update_physics(object_t* world, uint32_t objs_count, float gravity,
- float damping, float dt)
+void update_physics(object_t* world, uint32_t objs_count, float gravity, float dt)
{
const uint32_t screen_width = GetScreenWidth();
const uint32_t screen_height = GetScreenHeight();
+ if(dt > 0.033f) dt = 0.033f;
+
for(uint32_t iter = 0; iter < objs_count; iter++)
{
object_t* obj = &world[iter];
- if(!obj->grabbed) {
+ if(!obj->grabbed && obj->registered) {
obj->pos.x += obj->vel.x * dt;
obj->pos.y += obj->vel.y * dt;
- if((obj->pos.x + obj->size_x >= screen_width)) {
- obj->pos.x = screen_width - obj->size_x;
+ float half_width = obj->size_x/2.0f;
+ float half_height = obj->size_y/2.0f;
+
+ if((obj->pos.x + half_width >= screen_width)) {
+ obj->pos.x = screen_width - half_width;
obj->vel.x = -obj->vel.x * obj->elast;
- } else if((obj->pos.x - obj->size_x) <= 0) {
- obj->pos.x = obj->radius;
+
+ } else if((obj->pos.x - half_width) <= 0) {
+ obj->pos.x = half_width;
obj->vel.x = -obj->vel.x * obj->elast;
- } else if((obj->pos.y + obj->size_y) >= screen_height) {
- obj->pos.y = screen_height - obj->size_y;
+
+ } else if((obj->pos.y + half_height) >= screen_height) {
+ obj->pos.y = screen_height - half_height;
+ obj->vel.y = -obj->vel.y * obj->elast;
+
+ } else if((obj->pos.y - half_height) <= 0) {
+ obj->pos.y = half_height;
obj->vel.y = -obj->vel.y * obj->elast;
- } else if((obj->pos.y - obj->size_y) <= 0) {
- obj->pos.y = obj->size_y;
- obj->vel.y -obj->vel.y * obj->elast;
+
}
obj->vel.x = obj->vel.x * obj->frict;
- obj->vel.y = obj->vel.y * obj->frict * gravity;
+ obj->vel.y = obj->vel.y * obj->frict * gravity * dt;
+ }
+
+ if(obj->grabbed) {
+ Vector2 cursor_pos = GetMousePosition();
+ obj->pos = cursor_pos;
+ obj->vel = (Vector2){0, 0};
}
}
-
-/* void apply_force(object_t* obj, Vector2 force) */
-/* { */
-/* if(obj->registered == true) { */
-/* obj->force = Vector2Add(body->force, force) */
-
-/* } */
-/* } */
-
-/* void add_object(object_t* world, uint32_t* count, object_type_t type, Vector2 pos) */
-/* { */
-/* world */
-/* } */
-/* void clear_all_physics(object_t* world, uint32_t* count); */
- void push_pos(object_t* world, uint32_t count, Vector2 pos, float radius, float strength);
+}